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Old Feb 18, 2011, 02:13 AM // 02:13   #101
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Originally Posted by Shayne Hawke View Post
Uh-oh, looks like something has been let out of the bag a little bit early...
Survivor Title Update ftw??
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Old Feb 18, 2011, 02:15 AM // 02:15   #102
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Originally Posted by AngelWJedi View Post
so what the heck is with /deaths now?! does this mean for us that worked for the survivor title others can get it now even if they die?!
Maybe they're changing it so that if you gain x amount of experience without dying you gain the title?
I'd drop money on the cash shop right now if they did that.
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Old Feb 18, 2011, 02:16 AM // 02:16   #103
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Originally Posted by mage767 View Post
Vow of Strength should just be moved to Mysticism or scythe mastery. It has nothing in it to do with EARTH. Why should I spread my attibutes on 3 different lines? Sure if I use VOS, I need Earth and Scythe, then what's the damn point of mysticism?
Also, scythe skills interfere with VoS use. Make VoS a stance.
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Old Feb 18, 2011, 02:17 AM // 02:17   #104
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Originally Posted by MisterB View Post
So what are the scythe attack speed and critical hit changes exactly? Anyone tested it, or has ANet released that information?
Scythe swing time is now 1.5s, down from 1.75s

Critical hit damage modifier is now 9% (2^(5/40)), down from 41.4% (2^(20/40)). Critical hit rate is unchanged.


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Originally Posted by Steps_Descending View Post
Love new Enernal aura (heed heed! it'an enchant AND a rez)
It self-rezzes too (since it ends when you die, and you're in the area).
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Old Feb 18, 2011, 02:18 AM // 02:18   #105
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Originally Posted by SongOf View Post
Eternal Aura is very strange...and fun
Stack damage on end enchants on 8 chars, cast Eternal Aura, teleport in, ball, suicide for massive damage and ress automatically since Eternal Aura ends on death.

Combine with the new BUH and Asuran Scan for massive LOL.
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Old Feb 18, 2011, 02:19 AM // 02:19   #106
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Originally Posted by AngelWJedi View Post
so what the heck is with /deaths now?! does this mean for us that worked for the survivor title others can get it now even if they die?!
I cant figure this out yet, but multiple tests so far do not add xp to a character that has died already, /perplexed.
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Old Feb 18, 2011, 02:19 AM // 02:19   #107
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Asuran Scan: changed functionality to: "For 9...12 seconds your attacks cannot miss target foe. Killing a foe hexed with Asuran scan removes 5% death penalty"

WTF.

April fools day is on april 1st.
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Old Feb 18, 2011, 02:23 AM // 02:23   #108
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just tried this with my buddy, and this has the potential to be another fowsc spike :P just a little bit more thinking vs the regular manlyway, might not be faster but its still fun

Last edited by Atro; Feb 18, 2011 at 02:29 AM // 02:29..
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Old Feb 18, 2011, 02:25 AM // 02:25   #109
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Do multiple instances of Asuran Scan stack the same way that multiple copies of Life Siphon do?
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Old Feb 18, 2011, 02:25 AM // 02:25   #110
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Originally Posted by Arieon Ito View Post
Stack damage on end enchants on 8 chars, cast Eternal Aura, teleport in, ball, suicide for massive damage and ress automatically since Eternal Aura ends on death.

Combine with the new BUH and Asuran Scan for massive LOL.
Well, if this is what GW has come down to....with devs trolling the user-base with useless skills, then I have lost all hope in future updates.

The only good thing out of this update was "Flash enchants". But they ruined everything else.
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Old Feb 18, 2011, 02:28 AM // 02:28   #111
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Good I can finally sell all of my furious snathe
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Old Feb 18, 2011, 02:29 AM // 02:29   #112
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The staff left in charge of skills balance....please get fired -.-
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Old Feb 18, 2011, 02:29 AM // 02:29   #113
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Originally Posted by Chairman Meow Meow View Post
Asuran Scan: changed functionality to: "For 9...12 seconds your attacks cannot miss target foe. Killing a foe hexed with Asuran scan removes 5% death penalty"

WTF.

April fools day is on april 1st.
Seems kind of odd to have a skill that removes DP when killing anything in HM removes DP already.
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Old Feb 18, 2011, 02:31 AM // 02:31   #114
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@ /deaths. Maybe trying to combat the fact that you can buy the title through Hammers. So now, its experience gained outside not through quests. Just a thought. But then again why dont they just make kathy hammers non tradeable. Who knows

VoS spike will of course work for FoWSC, but i think mesmer spike will still be better. But i guess spike is too much coordination for Pugs, so VoS will be new 100b.
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Old Feb 18, 2011, 02:33 AM // 02:33   #115
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Ugh. I was looking forward to this update and playing a Dervish when I heard about Flash Enchantments - they cured the one and only reason I couldn't stand playing one. But the rest of it? I now have absolutely no desire to play a Dervish ever again - and now have to find a replacement for Melonni since she goes from being an absolute beast (dealing far more damage and killing foes faster than I've ever been able to do with any class, or get my other Heroes to do) with the Wounding Strike build I use on her to being mediocre, at best.

I'm dreading to think what they might do to make Warriors, Rangers, and Paragons "better"...
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Old Feb 18, 2011, 02:35 AM // 02:35   #116
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Originally Posted by Shayne Hawke View Post
Uh-oh, looks like something has been let out of the bag a little bit early...
o.o, this means we can have the best of both world LDoA and Leg Survivor
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Old Feb 18, 2011, 02:37 AM // 02:37   #117
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D/N Bomber FTW
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Old Feb 18, 2011, 02:38 AM // 02:38   #118
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I bet there has never been so many dervs online at the same time.
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Old Feb 18, 2011, 02:41 AM // 02:41   #119
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Ural's Hammer was the only non profesion, non attack health regeneration, what was the reason behind the change?
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Old Feb 18, 2011, 02:43 AM // 02:43   #120
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Originally Posted by Markaedw View Post
Ural's Hammer was the only non profesion, non attack health regeneration, what was the reason behind the change?
No one used it for health regen.

But if that's what your looking for, clicky
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